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The reason of unicity

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1

First Key Point

The acquisition technoquie

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2

Second Key Point

The digital artist

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3

Third Point

The sculptor hand

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4

Last Key Point

The digital experience

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First Key Point

The acquisition technique

Our face is animated by more than 50 muscles that constantly determine our expression and convey our mood, our attitude, our awareness of the moment. Capturing the 3D of a face by asking a person to remain still for at least 30/40 seconds means sacrificing the naturalness of an expression, it means nullifying any artistic prerequisite from the outset.

Vyrgo, through HYBRID-V1, has created a completely flexible and implementable system that adapts to every single posing context.

Yes, we're talking about posing, because it's the photographer, through an empathetic relationship with the client, who determines the ideal shot, while the entire system, with each shot, acquires the full 3D and a sincere and natural expressiveness.

HYBRID-V1 is made of extremely powerful hardware whose results are optimally interpolated with the software we use.

Currently there are no other technologies that are both portable and guarantees such high quality, yet flexible and implementable on a case-by-case basis. Consider the complexity of the three-dimensionality of a horse, whose three-dimensional development and related undercuts

Second Key Point

The digital artist

In a work that must be digital before being material the figure of the digital artist plays a

fundamental role.

The idealization of the figure, of the body's features, of the facial features are the elements that

transform a mere three-dimensional reproduction into an artistic interpretation.

Elements such as hair inevitably need to be modelled manually with an artistic hand and

reimagined as forms that emerge from the material.

“Aging” is another action on which the artist operates with his or her own vision and balance.

A key aspect of digital modeling concerns the female face, where makeup alters the perception of

facial volumes and shapes. The statue is free of makeup, eyelashes and other elements thatimpoverish the viewer's perception. Restoring that perception by working on the volumes,

replacing the light and shadow effects of makeup with the reworking of the facial volumes requires

mastery, technical skills and a comprehensive vision. Lengthening the eye, emphasizing the

cheekbone, correcting a slight flaw without distorting the facial personality; all these actions arise

from the hand and even more from the mind of the digital artist who interprets and creates.

The file obtained after this phase is already a work of art: a digital work of art.

Third key point

The sculptor's hand

Transferring forms from the model to the block of stone is an action that is not unique to our time;

in ancient times artists first developed a three-dimensional model.

A clear example of this is the artist Antonio Canova who, starting from clay or plaster models,

transferred proportions and measurements onto the marble using various dimensional reference

systems to advance the process of removing material from the block.

In this process the block was entrusted to workshop workers who completed the work down to the

last 3mm under the supervision of the artist who then intervened to finish it.

This approach was already common among many great Renaissance artists in the 15th century;

just think about Michelangelo and his models in clay, wax and wood, or wood and tow.

Although today's technologies offer anthropomorphic robots capable of bringing the work almost to

the end; our approach has been to entrust only the rough-hewing to machines, to reach the final

3mm with a process that does not betray the history of sculptural art and that leaves in the hands

and skill of the sculptor those few millimeters in which all his art is expressed.

Thus, translating into stone the centuries-old knowledge of the marble masters of Carrara and

Pietrasanta, whose hands have sculpted the most important works in the world.

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Four Key Point

The digital Experience

Each work is equipped with a system of high-tech passive NFC tags which can be accessed via

password from any device. This allows access to a private section of the Vyrgo website, developed

specifically for each client. The preview content will be a short film, a video collage of all the

processes leading from the extraction of the block to the final finishing of the statue. A story that

transforms the work into an experience. The menu will present a detailed list of documents

certifying each individual phase of the process. You are not just purchasing a statue, but the entire

history of its creation, an added emotional and cultural value.

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VYRGO is a registered trademark of: FirenzeH4 srl | Via Pratese, 76 | 51100 | Pistoia | Italy 

VAT registration number: 01836830479

Tel. +39 05731794772

Cell. +39 3474925554

Whatsapp +39 3474925554

 

Mail: info@vyrgo.it

 

Web: www.vyrgo.it

AI

Ai Transparency

We believe that a company that operates with innovative technologies has a duty to disclose the impact of artificial intelligence on its processes.Artificial intelligence is evolving at incredible speed, offering greater power and support capabilities every day in a wide variety of disciplines; We believe it is useful and necessary for clients to be fully aware of the role and implications of AI in our business.We believe that during the 3D acquisition and mesh generation phases, every technological evolution should be explored and integrated into our processes.Similarly, we believe there should be no AI support during the digital modeling and artistic material phases, based on a fundamental principle:AI acquires know-how from the infinite amount of information available on the web, producing a result that is not creative, but simply efficient and effective. To better understand this point, imagine the work of an architect... Thanks to AI, they will have an infinite series of well-integrated proposals, divided by style, for the entire interior design of a home to offer their clients, saving time and achieving excellent results. The impact on the market will be an immediate increase in the "average" quality of projects by "average" architects, those who benefit greatly from AI because they are not inherently innovative. For great architects, the principle is the opposite. It is AI that acquires new concepts from the projects of Renzo Piano, Norman Foster, or Frank Gehry, which it will use to feed and implement its own database of proposals; it will be nourished by pure creative intuition... something AI could never possess.Similarly, VYRGO does not rely on an anthropomorphic robot and good AI hardware to optimize the shapes and volumes of a face, to define the tension of a muscle or a crease in the neck, to emphasize the expressiveness of a gaze, or to generate elements that are difficult for acquisition systems, such as hairstyles, beards, moustaches, jewelry, or complex clothing elements. The sculptor's creativity, the uniqueness of his intuition, interprets these forms and sculpts them in relation to the outside world, to light and shadow, to the nature of iridescent marble, changeable and unpredictable for every millimeter of stone carved and subtracted from the work's form.The artist generates the new, that which is not already, that which AI does not yet know.

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