The reason of unicity

1
First Key Point
The acquisition technoquie

2
Second Key Point
The digital artist

3
Third Point
The sculptor hand

4
Last Key Point
The digital experience

First Key Point
The acquisition technique
Our face is animated by more than 50 muscles that constantly determine our expression and convey our mood, our attitude, our awareness of the moment. Capturing the 3D of a face by asking a person to remain still for at least 30/40 seconds means sacrificing the naturalness of an expression, it means nullifying any artistic prerequisite from the outset.
Vyrgo, through HYBRID-V1, has created a completely flexible and implementable system that adapts to every single posing context.
Yes, we're talking about posing, because it's the photographer, through an empathetic relationship with the client, who determines the ideal shot, while the entire system, with each shot, acquires the full 3D and a sincere and natural expressiveness.
HYBRID-V1 is made of extremely powerful hardware whose results are optimally interpolated with the software we use.
Currently there are no other technologies that are both portable and guarantees such high quality, yet flexible and implementable on a case-by-case basis. Consider the complexity of the three-dimensionality of a horse, whose three-dimensional development and related undercuts

Second Key Point
The digital artist
In a work that must be digital before being material the figure of the digital artist plays a
fundamental role.
The idealization of the figure, of the body's features, of the facial features are the elements that
transform a mere three-dimensional reproduction into an artistic interpretation.
Elements such as hair inevitably need to be modelled manually with an artistic hand and
reimagined as forms that emerge from the material.
“Aging” is another action on which the artist operates with his or her own vision and balance.
A key aspect of digital modeling concerns the female face, where makeup alters the perception of
facial volumes and shapes. The statue is free of makeup, eyelashes and other elements thatimpoverish the viewer's perception. Restoring that perception by working on the volumes,
replacing the light and shadow effects of makeup with the reworking of the facial volumes requires
mastery, technical skills and a comprehensive vision. Lengthening the eye, emphasizing the
cheekbone, correcting a slight flaw without distorting the facial personality; all these actions arise
from the hand and even more from the mind of the digital artist who interprets and creates.
The file obtained after this phase is already a work of art: a digital work of art.

Third key point
The sculptor's hand
Transferring forms from the model to the block of stone is an action that is not unique to our time;
in ancient times artists first developed a three-dimensional model.
A clear example of this is the artist Antonio Canova who, starting from clay or plaster models,
transferred proportions and measurements onto the marble using various dimensional reference
systems to advance the process of removing material from the block.
In this process the block was entrusted to workshop workers who completed the work down to the
last 3mm under the supervision of the artist who then intervened to finish it.
This approach was already common among many great Renaissance artists in the 15th century;
just think about Michelangelo and his models in clay, wax and wood, or wood and tow.
Although today's technologies offer anthropomorphic robots capable of bringing the work almost to
the end; our approach has been to entrust only the rough-hewing to machines, to reach the final
3mm with a process that does not betray the history of sculptural art and that leaves in the hands
and skill of the sculptor those few millimeters in which all his art is expressed.
Thus, translating into stone the centuries-old knowledge of the marble masters of Carrara and
Pietrasanta, whose hands have sculpted the most important works in the world.

Four Key Point
The digital Experience
Each work is equipped with a system of high-tech passive NFC tags which can be accessed via
password from any device. This allows access to a private section of the Vyrgo website, developed
specifically for each client. The preview content will be a short film, a video collage of all the
processes leading from the extraction of the block to the final finishing of the statue. A story that
transforms the work into an experience. The menu will present a detailed list of documents
certifying each individual phase of the process. You are not just purchasing a statue, but the entire
history of its creation, an added emotional and cultural value.

